Motorola LOVE Campaign
This is a widget we made for the Motorola Raise Your Voice LOVE campaign and I just need somewhere to test the widget…
This is a widget we made for the Motorola Raise Your Voice LOVE campaign and I just need somewhere to test the widget…
After the break, Adobe’s Mike Downey (and friends) showed off the yummy Neapolitan treat that is AIR+Flash+Flex and some of the new tricks Flash 10 has picked up. One is the new timeline tween that is much more flexible and powerful than ever. You can now just make a new object, which doesn’t even need to be a movie clip initially, set a new motion tween from the menu, perform a transformation on the object, and watch Flash do the rest. The fancy part is how you can now open a new inspector tab and tweak all aspects of the animation, including the speed, easing, duration, rotation, and so on. You can also move and scale the animation like any old movie clip on the stage, and you can even modify the animation’s path using bezier curves. Very slick stuff.
Another nifty new animation trick was the addition of a “bones” tool which very quickly and easily allows movie clips to be anchored together with a skeletal structure which can then be immediately manipulated as separate, but joined, parts. Like an arm or a leg. Animators are going to love this and how much time they’re going to save.
Flex and AIR are also looking very strong — desktop application development is going to see some amazing innovations over the next couple of years because it’s going to bring the barrier of entry way down. In theory I can now build desktop applications, which is frankly something I’ve wanted to try for a long time. In one nifty demonstration, Mike built a very simple web browser with quite literally 3 lines of code and about one minute in the layout design window.
My personal highlight of the day, however, was Erik Natzke’s presentation entitled ‘Beyond the Knowledge: The Art of Playing’ which was, apparently, his first full presentation focusing on his art and leaving the technical details out almost entirely. The short of it is that his work is procedurally generated based on criteria he can tweak to alter the output. For example, he utilizes assets such as particle generators, ribbons, concentric circles or any combination thereof to create some unique and stunning works of art. The bulk of the presentation was his journey exploring and exploiting the tools at his disposal to where he is today and my go in the future. Really good stuff.
Another full day of presentations tomorrow, but I’ve got a splitting headache and don’t even want to think about it right now. I’ve got a Coke to drink and wrestling to watch (and I suppose a couple chores to do) and then I’m looking forward to a good night’s sleep. See you tomorrow!
